Blackmagic Design Fusion 16 Studio for Mac and Windows (Dongle)

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Node Based 2D/3D Compositing for Windows and Mac, Resolution Independent, Supports GPU Rendering, Keyframe & Spline Based Animation Tools, Keying, Particle & Vector Paint Tools, Includes 2D & 3D Text Tools, mport 3D Scenes & Models, Supports Third Party Plugins, Optical Flow & Stereoscopic Tools, Supports Unlimited Render Nodes 

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€ 323,30
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Utilizing the advantages of a Node-based workflow, Blackmagic Design's Fusion 16 Studio packs the power of a full 2D/3D software-based compositing system into your computer running macOS 10.10 or later, Windows 8, or Windows 10 64-bit. Fusion 16 Studio is resolution independent, supporting images over 32K x 32K with no limits on the output resolution. Fusion 16 Studio takes advantage of GPU acceleration, moving the intense image processing computations away from your system's CPU.

 

Fusion essentially places an entire VFX studio at your fingertips with keyframe- and spline-based animation tools for controlling the image effects you apply to your footage over time. You can use the keyframe and spline tools to control the included tools, which include Keying and matte tools, particle tools, and vector paint tools. The included 2D and 3D text tools allow you to create and animate text effects from simple to Hollywood-style effects. Fusion also works in 3D space, allowing you to import 3D scenes and models created in other programs, such as Maya, 3ds Max, and Cinema 4D and integrate them into your effects work. Fusion 16 Studio is the paid version of the software, which includes several features that the free version lacks.

 

Note:
Your order provides you with a USB dongle that lets you download the software on an unlimited number of computers and move between them as needed. Your download provides you with the latest version of Resolve Studio.


General

  • Support for all major VR headsets
  • 3D Camera Tracking
  • Lag-free 90fps viewing
  • Planar Tracking
  • Planar Stabilization and steadying
  • Planar Rotoscoping
  • Delta Keyer and Clean Plate
  • Studio Player (supports custom playlists, storyboards, and version tracking)
  • Supports ProRes, DNxHR, and MXF support for round tripping between applications
  • OpenCL support for GPU acceleration
  • Real-time viewing of 3D scenes
  • Live-action VR playback
  • Supports Stereo VR
  • Conversion between VR image formats
  • VR Paint and Fix workflow
  • VR Motion Graphics and Tiling
  • Stabilization of VR live-action scenes
  • VR Color correction
  • Collaboration—Multiple Artists can access the same projects on different machines
  • Optical Flow-Based retiming
  • Integrated 2D and 3D compositing an animation environment
  • Resolution independent with support for images over 32K x 32K
  • Mix and match footage of different resolutions, field orders, aspect ratios, and formats within a single project
  • Footage of different color depths can be processed in their native color depth within a single flow graph 
  • Responsive UI with interactive, real-time rendering
  • Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process
  • Seamlessly blend floating point, 64-bit and 32-bit images without concern
  • Two-level proxy system for fast, interactive response
  • Open and work with multiple comps at once
  • Open unlimited floating display views
  • Save Custom interface layouts
  • Use Independent LUTs for each display view
  • Support for dual displays
  • A/B split view for comparing shots
  • View and edit your project in frames, timecode, or feet+frames modes
  • Includes Generation studio wide management software for assigning tasks, tracking assets, and versioning shots
  • Includes Avid Connect plugin for using Fusion from the Media Composer timeline

 
GPU Accelerations
With its GPU acceleration, you get instant feedback while you work so you can see exactly what you're doing. Whether you're working alone or with a client, Fusion gives you the real-time control you need so you can spend more time being creative and less time waiting.
Node Based Interface
Fusion uses nodes—small icons that represent effects, filters, and other processing—can be connected together to easily build up larger and more complex visual effects. Nodes are easy to see and connect together; you can combine tools, images, and objects in any order to create unlimited visual effects. Nodes make it easy to adjust any single part of your project simply by clicking on the node and making an adjustment.
Intuitive node-based flow-graph interface for building composites
Branch and connect tools to multiple nodes
Open and work with multiple comps at once
Copy and paste tools into other comps
Group and collapse tools into sub-flow for better organization
Drag and drop footage into flow directly from file explorer
Add notes to any node, or even the flow itself, as reminders or to assist with collaboration
Render a comp while working on another
Show thumbnails for images in flow graph
Integrated Script Debug Console. Step through code, set breakpoints, and have multiple scripts open at the same time

 

Optical Flow Tools
Optical Flow analysis for generating forward and back vectors
Change the speed of a clip using optical flow analysis
RepairFrame regenerates a frame using optical flow between its two neighbors
SmoothMotion for smoothing of color or aux channels using optical flow
Tween interpolates between two non-sequential images

 
Stereoscopic 3D Toolset
Built-in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode
Disparity stereo map generation, with mapping in both left and right eyes
New Eye tool for generating new left and right images, with convergence and alignment
Stereo Align tool for adjusting vertical alignment, convergence, and eye separation
DisparityToZ and ZToDisparity converts Disparity to and from Z depth
Global Alignment tool for adjusting a stereo pair without warping
Stereo Stack and Unstack to combine Left and Right images into a single stereo pair
Support for 3D stereo viewing systems including OpenGL quad-buffering, anaglyph, side-by-side, stacking, and interlace viewing
Stereoscopic Hardware Support including NVIDIA 3DVision, Planar and JVC monitors, Christie Digital Cinema Projectors, and Mirage Projectors

 
Generation
Fusion 16 Studio includes Generation, which is a multiuser management software. Generation helps you manage and track versions of every shot in your studio. You can assign tasks to artists, make notes, and see each team member's workload to help balance the work and finish projects faster. Fusion 16 Studio also features a bin server to let everyone share and see common assets that are needed for the job. That means you don't have to copy and track multiple elements on different computers.

 
Animation Tools
Display and edit multiple animation splines
Use Bezier or cubic splines for animation curves
Scale, shape, and stretch splines
Set looping parameters for ping-pong, relative, and number of loops
Use keyframe markers as guides
Step-in and step-out keyframe modes
Set guides, markers, and snap-to points
Use time value offsets and scaling for multiple selected keyframes
Global ease in and out controls
Shape box to deform and taper splines

 
Timeline
Non-linear timeline display for adjusting element timing
Trim and position multiple clips simultaneously
Scrub audio and view waveform within timeline
Sift the timeline display to show specific tools or groups of tools
Set guides, markers, and snap-to points
Integrated spline viewer and editor
Spreadsheet view for quick editing of animated parameters
Drag-and-drop sorting of tools in the timeline to better focus on timing and keyframes
Color coding of tools and splines

 
Performance
Completely multi-threaded rendering, uses every CPU available
GPU Acceleration of 3D workspace and rendering
OpenCL Acceleration of computationally intensive tools
Render and interactive performance scalable with remote nodes
Designed to work efficiently with extremely large files
Enhanced file caching for local and networked drives
Disk and RAM Caching stores processed images for immediate playback
Cache manager work invisibly in background—no user intervention required
Multiple tools can simultaneously maintain their own cache
Improve local performance/interactivity with remote render nodes
Automatic memory tuning
Images already in cache do not re-render
Cache output of any node to either RAM or disk
Region of interest and user-definable domain of definition speed up image processing
Infinite Canvas eliminates clipping of image areas outside the project bounds

 
3D Workspace
A fully integrated 3D compositing environment with lights, camera snap casted shadows
3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs
Render scenes with many millions of polygons and complex shading
GPU-based renderer
Import 3D models from Maya, 3ds Max, Cinema 4D, and more
3D importing of scenes with matched animation curves, stereo cameras, lighting, and multilevel materials
Relighting using rich deep pixels and reshading tools to a full GPU renderer
The GPU render outputs multiple layer types for later processing
GPU accelerated Ambient Occlusion rendering
Geometry creation, with primitives and 3D text
Bending, tapering, and warping of geometry or groups of objects
Duplicate, Replicate objects to create armies or crowds
Support for multiple renderers and many scenes in one composition
Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios
Multichannel Support
Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material
Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background
3D Z -Depth Blur for true depth-of-field focusing
3D Shader for relighting object based on the information contained in the normals channel
3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map
3D Texture to apply reflection maps and replacement textures to 3D rendered objects
Use object and material ID's to mask the effect of any tool
Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information
Deep multichannel output for Z buffers, normals, UV texture, and World Pass pass, velocity vectors
Deep Pixel Compositing
Generate deep pixel data like World Position, Normals, UV
Volumetric Renderer, with full ray casted self shadowing volumes with variable density
World Position Pass integration of images with occlusion
Masking and Volumetric Atmospherics using World Position Pass
OpenCL GPU accelerated for real-time interactivity and rendering

 
Particles
3D flow-based particle suite
Fully OpenGL accelerated
Bitmap, geometric, or pixel-based particle styles for increased flexibility
Variable control over spin, size, velocity, angle, spin, fade, blur, and color over time
Modify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point, and gradient forces
Control modifier tools with effectors and force emitters, based on bitmaps, shapes, or polylines
Advanced behavioral controls like flocking, turbulence, spawning, and n-body attraction
N-GON particle style provides a variety of shaded geometric shapes for particles
Image Emitter tool turns each pixel of an image into a particle
Modify particle attributes with custom expressions
Produce depth-of-field blurring on particles based on Z-position
Animate any particle parameter over time
Apply motion blur to all particle streams
Choose from a variety of predefined particle styles and brushes
Merge separate particle streams together with pMerge tool
Output Z-buffer position for each particle, and depth blur particles together
Change particle styles based on collision and other 'events'
Network renderable to slash render times

 
Network Rendering
Render Fusion comps on remote CPUs using unlimited number of render nodes
Network rendered previews, tool caches speed the entire production process from start to finish
Powerful render manager for maximum efficiency
Assign remote nodes to render groups and submit flow to only specified groups
Assign priorities to a submitted render to help resolve conflicts in busy environments
Network render Flipbook previews Disk and Ram caches
Power Cluster predicatively renders the frames around current time during an interactive session using the remote nodes
Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow
Nodes that become available after a render has begun automatically rejoin the queue

 
Layer Blending Tools
Use standard layer blend modes like screen, overlay, multiply, and soft light
Choose between additive and subtractive merge modes
Perform Z-depth compositing
Apply 'burn in' overexposure to foreground layer
Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve
Apply calculated motion blur to any tool with animation applied
Paint
Vector-based paint system
Paint with hard or soft edge brushes or bit map image brushes
Choose paint styles including Clone, Emboss, Smear, Stamp, and more
Use strokes and shapes to paint non-destructively on images
On-the-fly caching
Individual strokes can be moved, edited, animated, and tracked
Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity
Infinitely scalable brushes with fine softness control
Flood fill for magic wand-style operations that work over time
Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements

 
2D/3D Text Creation
Complete control over every parameter of a font's color, size, kerning, and layout
Use any TrueType, Open Type, or PS1 type font
Layout text along spline paths, to a frame, or circle
Align text to frame, image or path, including horizontal and vertical justification
Full Unicode support for international and extended character sets
Manually adjust the kerning and position of every character
Mix and match fonts, colors, size, and texture in a single tool
Extrude Text in 3D
Custom 3D bevel creation
Use multiple fill, outline, and text borders
Use modifiers like Scramble, Timecode, and Follower
Animate built-in 'type on' effects, rolls, and crawls
Transform layout, characters, words, and shading elements separately
Fills and outlines have individual shading, softness, and glow
Map images and sequences onto text with a variety of mapping styles
Store commonly used styles in library swatches for future use
Transform text in 3D, with independent transforms for the layout, character, and shading components
Tracking
Unlimited tracking points within a single tracker
High sub-pixel precision
Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool

 
Adaptive pattern acquisition
Track paths forward and backward
Stabilization based on an unlimited number of track points
Smooth and stabilize camera motion without eliminating existing pan or zoom
Automatic selection of best tracking channel, red, green, blue, alpha or luminance
Choose a manual rotation axis for stabilization
Drive the animation of any parameter, path, or tool with tracked data
Publish and connect individual points on a spline
Creator Tools and Grain
Fast Noise tool for quick, high-quality noise patterns
Mandelbrot generator produces scalable fractal images
Continuous and discontinuous noise options
Noise detail and noise brightness maps for precision control over noise generation
Background generator for solid and gradient type backgrounds
Generate gradients calculated in RGB, HLS, HSV, or LAB color space
Unlimited gradient color points for fine control over gradient progression
Animate gradient procession over time
Select from one of six gradient types including linear, radial, and square
Static, repeat and ping-pong modes for out of bounds gradients
Day Sky simulates the Sky based on time of year and time
Plasma generator for frequency interference based noise patterns
Adjustable grain strength, size, softness, and spacing
Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior
Color differences between grain channels help match non-monochromatic-type grains
Choose between random or seeded grain noise for repeatable and static noise types

 
Keying / Matte Tools
Industry standard Primatte 5 Keyer
Fusion's exclusive Ultra Keyer optimized for Blue and Green screen extraction
Chroma and Luma Keyer for extracting mattes from color or luminance channels
Five modes of spill suppression to eliminate even the most difficult reflection halos
Animated garbage mattes for isolating rigging and set elements
Adjustable edge gamma and fringe color correction
Matte thresholding for semi-transparent region replacement
Matte blur, gamma, and contrast control for post-key processing of the matte
Image Processing Filters
Lens-type defocusing with blooming and NGon elements
Lens flare-style hotspots with occlusion and lens aberrations
Glow, soft glow, glow under, and glow thresholding modes
Pre-masks for glow, highlight, dve, and other tools
Directional blurs for motion and zoom style blurring
Erode and dilate filters for burn in and overexposure effects
Sharpen and unsharpen masking
Sobel and laplacian edge detection
Custom convolution kernel filtering

 
Transforms and Warping
Transform image with high-quality area sampling for excellent antialiasing
Concatenated transformations speed operations and improve quality
Apply displacements, dents, and vortexes to any image
Choose from one of eight drip deformations with control over amplitude, aspect, frequency, and aspect
True perspective positioning and correction
Corner pinning for sign replacement and four-point scaling
Grid-based image warping over an entire image or a specified region
Define separate source and destination grids for morphing effects
Complete bezier and smoothing control over each grid point
Magnet or static selection types for easy manipulation of multiple grid points
Retiming
Linear and Non-Linear retiming of clips
Animatable frame interpolation and blending for smoother motion
Rotoscoping Tools and Masking
Create masks using bezier splines, B-splines, paint tool, or bitmap images
Magic wand-type mask performs color picking over time
Non-uniform feathering of spline shapes
Roto Assist to find edges of the subject
Roto Onion skinning, shows the roto shapes for multiple frames
Controllable motion blur
Use masks to limit the effect of any tool to a specified region
Re-order, copy, paste, and cut masks

 
Color Tools
Adjust hue, saturation, tinting, gamma, gain, contrast, and brightness for any color channel or luminance range
Manipulate levels and image histogram directly
Spline-based Color Curves tool allows look-up-table color correction for infinite flexibility
User definable ranges for shadows, midtones, and highlights
Separate color correction by channel or region
Color match to a reference image
Channel Booleans tool to copy and blend image channels based on add, subtract, multiply, and other mathematical operations
Colorspace Processing
Supports integer and HDRI floating processing of color depth
Out-of-range color values are preserved through color adjustments
Industry-standard color spaces including ACES, REC709, REC2020, and Wide Gamut
Linear Light Color/Open Color IO
Monitor calibration
Waveform, Vectorscope, and Histogram displays
LUT creation, analyzing, and designing tools

 
3D LUTs
Work in RGB, YUV, CMY, and other color spaces
Use logarithmic images like Cineon and DPT without first converting them to linear space
3rd Party Plugin Support
Support for OpenFX Plugins, including GenArts and RE:Vision Effects
Native SDK for 3D and image processing tools
Bins and Media Organization
Bins for easy access to commonly used Tools, Settings, Macros, Compositions, and Footage
Bin server for sharing Bin assets over network
Carry Metadata through a project pipeline
Read existing Metadata on clips
Copy and insert custom metadata to any image

 
File Format Compatibility
Support for Blackmagic Design Cinema Cameras and Cinema DNG format
Supports over 30 image files formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime
Support for SVG scalable vector files
Support for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom

Cameras, and Cine format
3:2 Pull Down and Pull Up with automatic sequence detection
Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order
Create clip lists containing multiple files within a single loader
Load and process common IFL (image file list) formats
Load full resolution and proxy clips together, toggling between modes on the fly
Use WAV audio for timing and playback
View audio waveform in timeline

 
Extensibility
Embedded Lua and Python scripting support
Integrated development environment
Pre-built scripts to automate common workflows
Control Fusion scripts from local or remote machines
Launch and control external tools from within Fusion
Macro tool combines standard tools to create custom tools
Fuses tool kit for development of OpenCL custom tools
Just-in-Time compiling of image processing tools

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Blackmagic Design Fusion 16 Studio for Mac and Windows (Dongle)

Blackmagic Design Fusion 16 Studio for Mac and Windows (Dongle)

Node Based 2D/3D Compositing for Windows and Mac, Resolution Independent, Supports GPU Rendering, Keyframe & Spline Based Animation Tools, Keying, Particle & Vector Paint Tools, Includes 2D & 3D Text Tools, mport 3D Scenes & Models, Supports Third Party Plugins, Optical Flow & Stereoscopic Tools, Supports Unlimited Render Nodes 

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